Get ActionScript 3.0 Game Programming University, 2nd Edition PDF

By Gary Rosenzweig

ISBN-10: 0789747324

ISBN-13: 9780789747327

Examine ActionScript 3.0 the joys method, through developing sixteen nice video games: actual, strong video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, advertisements, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. incorporates a bankruptcy on constructing video games in Flash for the iPhone!

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Extra info for ActionScript 3.0 Game Programming University, 2nd Edition

Example text

Then, you can call it twice, once for movie clip A and once for movie clip B. Test Your Code in Small Pieces As you write your code, test it in as small pieces as possible. This way, you catch errors as you write your code. For instance, if you want to make a loop that places 10 circles on the screen at random locations with random colors, you want to first create the 10 circles at random locations. Test it and get that portion working just like you want. Then, add the random color functionality.

For most purposes, this is what you want as the class functions should be the only things that can alter the class variable values. NOTE There are also variables that hold more than just a single value. Arrays, for instance, hold a series of values and are very useful for game programming. ” Condition Statements The if statement in ActionScript is the same as it is in many programming languages: if (myValue == 1) { doSomething(); } The == comparison checks for general equality. You can also use >, <, >=, and <= for greater than, less than, greater than or equal to and less than or equal to, respectively.

This simple approach is fast and easy. NOTE An alternative is to use different class files for different game objects and processes. This can make it difficult to keep track of what code is where in small games. For instance, if a ball collides with a paddle in a game, is the collision detection in the ball object’s class or the paddle object’s class? You are certainly welcome to break the code up into multiple classes if you are familiar with that type of organization from your experience with other programming languages.

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ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig

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