Advanced ActionScript 3 with Design Patterns by Joey Lott PDF

By Joey Lott

ISBN-10: 0321426568

ISBN-13: 9780321426567

Cutting-edge ActionScript-based functions require more and more subtle architectures and code. This e-book aids intermediate and complicated ActionScript builders in studying tips to plan and construct purposes extra successfully. you are going to easy methods to follow layout styles as options to universal programming situations. past a reference, complex ActionScript with layout styles is a pragmatic advisor entire with pattern mini-applications illustrating each one layout trend. The accompanying CD encompasses a trial model of Flash eight besides the entire lesson documents had to paintings with the textual content.

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Extra info for Advanced ActionScript 3 with Design Patterns

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The class implementation is hidden from public view. When you call a method, you always call it by way of the interface, but the implementation is what runs. The implementation consists of the actual code that defines the internals of the method. When you write code you can reference a class by typing variables and properties as the class. While that is not necessarily wrong, it does limit flexibility because it ties the code to a specific implementationthe concrete class. However, you can create more flexible code if you reference the interface instead.

Since test cases and test runners are likely new to you we'll look at how to create them in the next sections. TestCase. The test case class constructor should always accept a string parameter and then call the super constructor, passing it the parameter value. TestCase; public class SimpleTest extends TestCase { public function SimpleTest(method:String) { super(method); } } } Part I: Successful Projects 31 32 Part I: Successful Projects The class should then define one or more methods that run a test.

Now let's modify the main class slightly so that it uses a timer to update the time property of the model after 2 seconds. Updating the model value will cause it to dispatch a change event which will, in turn, cause the view to redraw. time = new Time(5, 0, 0); } } } Digital Clock View Now that the analog clock view works, the next step is to build a digital clock view. The DigitalClock class, like the AnalogClock class, is a subclass of AbstractClockView. TextFieldAutoSize; public class DigitalClock extends AbstractClockView { private var _frame:Sprite; private var _display:TextField; public function DigitalClock(data:ClockData) { // Call the super constructor, passing it the // data parameter.

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Advanced ActionScript 3 with Design Patterns by Joey Lott


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